Schelling:
The games that I participated in, back in the early
1960s, involved military and civilian people from the US government,
occasionally from other NATO governments. They were essentially decision
games. The players were provided with a scenario that was a story that got
them up to the point where something was going on they had to make some
drastic decisions. And they were in separate teams, typically called red and
blue team, with the control team to monitor what they were doing. And the
object was to try to confront them with circumstances in which they would
have to take a fairly aggressive action. And then study the process by which
the two teams, in effect, manipulated in imagination, the forces they
disposed of. And I first thought that it would be easy to generate
situations that would escalate even up to the brink of nuclear war. And
indeed the first such— the first such game I was involved in was intended to
study what happened back at SAC Headquarters on grounds that the important
things would be there rather than in Europe, in the belief that the war
would escalate nuclearly, so rapidly. Well, after many, many games, nothing
much ever happened at the SAC Headquarters because the wars you could
generate in the games rarely got close, even to any kind of use of nuclear
weapons. And I think that was for several reasons. One, ah, back then, in
addition to the tradition that nuclear weapons were very different than
other weapons, there was a very strong tradition that Soviet and American
troops shouldn't ever shoot at each other. That once Soviet and American
forces in uniform, under authorized command, engaged each other militarily,
that was war, and I think there was a much greater willingness to foresee
the Red team to use East German troops to confront the Americans than
to use their own troops. And there was a tendency for American leaders to
believe that they don't dare annihilate us, because if they do, then the
United States will have to do something in retaliation that may get quite
out of hand. Usually these scenarios would begin with something like an East
German uprising, and the Soviets would move in forces, into East Germany.
Berlin would be in the middle of it. The Soviets would find it necessary to
use their own troops to take over Berlin and Berlin had the American and the
British and the French garrisons, and this would mean there was an
outpost of maybe seven thousand Americans and five or six thousand French
and British troops that might have to be preserved, rescued, reinforced or
something. At which point, various things, like the things that President
Kennedy actually did once, ah, sending troops down the Autobahn with orders
to keep moving, remove any obstacles and fire when fired upon and go all the
way to Berlin, things like that would be attempted. And these were
essentially were games of what you might call games of chicken, games of
daring, games of attempting to put yourself where the next dangerous move
was up to the other side, who would then back down, rather than take that
dangerous move. One thing we learned, very often, was that whatever you did
with whatever you did, promptness was often more important than the scale on
which you did it. That there were many things that could be accomplished by
a platoon in terms of confronting the Soviets with a... but if you didn't
have a platoon available in twenty-four hours, you needed a company. But if
you didn't have a company available in seventy-two hours, you needed more
and therefore the speed of response, readiness for quick response, was
interesting. Another thing we discovered, I enjoy this because it was
involved on the French, the British, the Germans, and the Americans did a
game together, It was to test a new procedure, the ah, there had been an
agreement that crisis would go in stages. And there was agreement on what
was to happen in stage one, stage two and stage three. And the game was to
test how much difference it made to have predetermined decisions for stage
one, stage two and stage three, and when the game was over after about two
and a half days, everybody agreed that the main thing that this new
procedure had done was to change the argument from what do we do next to
what stage do you think we are in now? And they argued the same arguments in
terms of whether these are the conditions under which we are pre-committed
to do certain things. Ah, the control team, as it was called, typically
tried to throw in lots of mischief. It tried to throw in a lot of
misinformation about what each other was doing, in order to get the two
teams to take more aggressive action. It rarely worked, and I think it's for
two reasons. I think the kinds of people who populate high levels in the
US government are very cautious, conservative, responsible, even in a play
environment, unwilling to do things that they genuinely think would be
reckless in real life. And I think it also reflected the fact that those
same Americans attributed very similar behavior to the Soviets. And I think
this, I hope it suggests that real escalation is hard to get going. But at
least it suggested that the kinds of Americans who were in high military and
civilian positions in the 1960s, were the kinds of people who couldn't even
in a game bring themselves to be the least bit reckless, even with nuclear
weapons or with any other kinds of weapons.